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ESRS disclosure: ESRS E5 \ DR E5-2 \ Paragraph 20b
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- Provide a detailed account of the actions and resources employed by your organization concerning resource use and the circular economy, specifically addressing the increased utilization of secondary raw materials (recyclates). Indicate whether these actions and resources are in alignment with Disclosure Requirement E5-2, as outlined in the ESRS regulations.
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Question Id: E5-2_02
We aim to achieve at least 50% of materials in our products to be recycled or bio-based, measured as part of the total weight of mechanical parts, which is supported by a number of our circularity targets. A key action for GN is increasing the share of packaging that is FSC Mix certified. During 2024, we increased the share of cardboard and paper packaging that is FSC certified to 71%. New product packaging has also been designed to increase its recyclability and percentage content of recycled material. Moreover, we are also taking actions to increase the share of recycled and sustainably sourced bio-based material across the full product portfolio. To take further action in this area in 2025, we have dedicated resources towards product development to include at least 50% of such materials as a percentage of the total weight of mechanical parts, as a requirement in all new programs in Enterprise and for all non-True Wireless (TWS) headsets and mice in Gaming. In Hearing, we will be taking an action to investigate recycled materials for end user cases, chargers, and wireless accessories. Moreover, as noted by our action in 2024 on packaging – we will continue the rollout of FSC-certified packaging across all products to ensure more sustainably sourced materials are used. Over the next two years, we are also aiming to take actions related to testing and introducing recycled metals, while between now and 2030, we will also investigate the feasibility of implementing more sustainable materials used in electronic components, such as PCBs, speaker drivers and batteries, working closely with suppliers and engaging in partnerships to drive innovation in these areas.
Report Date: 4Q2024Relevance: 85%
- Provide a detailed account of how your organization applies circular design principles, specifically focusing on actions and resources that enhance product durability and optimize usage. Include information on how these efforts contribute to increased rates of reuse, repair, refurbishing, remanufacture, repurposing, and recycling.
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Question Id: E5-2_03
For video, audio and gaming products, based on the data inputs used, it was concluded that legal warranty period is the most appropriate data type for estimating products’ durability. We estimate that product durability for these products is equal to the warranty period at a minimum. In practice the products will often last longer than the minimum warranty period. The warranty period for these products differs, ranging from 1 to 5 years. Gaming and consumer products typically have 1-2 years warranty, video products typically have 2 years warranty, while selected Biz, BlueParrott and Engage headsets typically have 3 years warranty. Extended warranty services can increase warranty up to 5 years for selected products. For hearing aids, we design our products to minimum 5-year durability, which takes origin in the initial requirements for the minimum storage time for documentation in the Medical Device Directive. GN is therefore required to ensure safe and effective use of its products for at least 5 years, which is documented in our submissions to authorities as part of product approval.
Report Date: 4Q2024Relevance: 60%